Artificial Intelligence NEWS

Spark life into virtual characters with Generative AI

NVIDIA

NVIDIA has announced NVIDIA Avatar Cloud Engine (ACE) for Games, a custom AI model foundry service that aims to transform games by bringing intelligence to non-playable characters (NPCs) through AI-powered natural language interactions. Developers of middleware, tools and games can use ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games.

“Generative AI has the potential to revolutionize the interactivity players can have with game characters and dramatically increase immersion in games. Building on our expertise in AI and decades of experience working with game developers, NVIDIA is spearheading the use of generative AI in games,” said John Spitzer, Vice President of Developer and Performance Technology, NVIDIA.

Generative AI — like ACE for Games, ChatGPT, Adobe Firefly and even DLSS 3 Frame Generation — is everywhere. GeForce RTX and NVIDIA RTX GPUs are ready with fourth-generation Tensor Cores.

Soon, NVIDIA will introduce new Max-Q low-power inferencing for AI-only workloads on RTX laptops and mobile workstations including new ultraportable, ultra performance 14” models. Optimizing Tensor Core performance while keeping the power consumption of the GPU as low as possible will extend battery life while maintaining a cool and quiet system. The GPU can then dynamically scale up for maximum AI performance when the workload demands it. Microsoft, Adobe and top OEMs are firmly following NVIDIA.

“AI will be the single largest driver of innovation for Windows customers in the coming years. By working in concert with NVIDIA on hardware and software optimizations, we’re equipping developers with a transformative, high-performance, easy-to-deploy experience,” shared Pavan Davuluri, Corporate Vice President of Windows Silicon and System Integration, Microsoft

Since 2015, Ultra Low Motion Blur (ULMB) has delivered extra motion clarity for competitive gamers. At Computex, NVIDIA launched G-SYNC Ultra Low Motion Blur 2 (ULMB 2), with over 1000 Hz of effective motion clarity for the best motion blur reduction for competitive gamers. Compared to the original, ULMB 2 delivers full refresh rate backlight strobing, nearly 2x higher brightness, and has practically zero crosstalk.

New Game Ready Driver Released For Diablo IV & System Shock NVIDIA also released a new GeForce Game Ready Driver for the long-awaited, much anticipated Diablo IV, which launches June 6th with day-1 support for NVIDIA DLSS 3 and NVIDIA Reflex, as well as the DLSS 2-enhanced remake of System.

Related posts

Moro Hub to deploy advanced IPSP with DHCA

Channel 360 MEA

Tenable One to Support On-Premises and Hybrid Deployments

Channel 360 MEA

Tips for Keeping Your Personal Info Safe this Data Privacy Day

Channel 360 MEA

Leave a Comment